

Trinkets
Trinkets have special passives or abilities that you can use in the dream. They are chosen when entering a dream.
During dreams you may find new trinkets that you can use for that dream and gain the ability to choose them for future dreams.
List of Trinkets

Amulet of Chaos
You wear something chaotic.
The dream starts with +1 to the Chaos Scale.

Amulet of Order
You wear something the encourages order. The Dream starts with -1 to the Chaos Scale.

Familiar
A small creature accompanies you on the dream. You have a pet that can do simple tasks for you.

Armour
You wear extra armour.
When receiving the Pained condition, roll a d6, on a 5 or 6 you do not take the condition.

Glasses
You wear glasses.
When receiving the Hazed condition roll a d6, on a 5 or 6 you do not take the condition.

Cloak
You wear a cloak.
When receiving the Shaken condition, roll a d6, on a 5 or 6 you do not take the condition.

Helmet
You wear a helmet.
You cannot be Executed.

Insulated Boots
You wear big, insulated boots.
You cannot be Zapped.

Thermals
Your clothes are extra warm.
Being Cold doesn't slow your movement.

Health Potion
You carry something that can heal wounds.
Remove Wounded one time. Must be used outside of rounds.

Coffee Thermos
You carry something to clear your mind.
Removes Glazed one time. Must be used outside of rounds.

Packed Lunch
You carry something that settles you.
Removed Panicked one time. Must be used outside of rounds.

