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Trinkets

Trinkets have special passives or abilities that you can use in the dream. They are chosen when entering a dream.

During dreams you may find new trinkets that you can use for that dream and gain the ability to choose them for future dreams.

List of Trinkets

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Amulet of Chaos

You wear something chaotic.

The dream starts with +1 to the Chaos Scale.

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Amulet of Order

You wear something the encourages order. The Dream starts with -1 to the Chaos Scale.

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Familiar

A small creature accompanies you on the dream. You have a pet that can do simple tasks for you.

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Armour

You wear extra armour.

When receiving the Pained condition, roll a d6, on a 5 or 6 you do not take the condition.

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Glasses

You wear glasses.

When receiving the Hazed condition roll a d6, on a 5 or 6 you do not take the condition.

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Cloak

You wear a cloak.

When receiving the Shaken condition, roll a d6, on a 5 or 6 you do not take the condition.

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Helmet

You wear a helmet.

You cannot be Executed.

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Insulated Boots

You wear big, insulated boots.

You cannot be Zapped.

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Thermals

Your clothes are extra warm.

Being Cold doesn't slow your movement.

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Health Potion

You carry something that can heal wounds.

Remove Wounded one time. Must be used outside of rounds.

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Coffee Thermos 

You carry something to clear your mind.

Removes Glazed one time. Must be used outside of rounds.

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Packed Lunch

You carry something that settles you.

Removed Panicked one time. Must be used outside of rounds.

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